John Carpenter's
Ghosts of Mars
review by Joe Barlow, 31 August
2001
In
the year 2176 AD, the face of technology marches ever onward. The
planet Mars has been no stranger to change over the past 200 years:
thanks to the miracle of terraforming, the red planet now has the
ability to sustain life. 640,000 colonists call the dusty ball home,
fighting to tame the harsh frontier.
In
the outpost of Chryse City, a badly damaged commuter train returns
on auto-pilot. Investigators soon discover that the vehicle is
deserted, save for a Martian police officer named Lt. Melanie
Ballard (Natasha Henstridge), who has been severely wounded and
chained to a bed railing. Demanding an immediate report, the Martian
rulers hold an exploratory hearing. This is the setting for most of
the story, which is told in flashback as Ballard narrates the events
that preceded her strange arrival in Chryse City. Ballard spins
quite a tale, one which the committee has a great deal of trouble
swallowing. Melanie had been sent, along with her commander Helena
(Pam Grier) and a host of other police officers, to Shining Canyon
Station (a place rather like Star Wars's Mos Eisley, but
without the pulse) to supervise the transfer of prisoner James
"Desolation" Williams (Ice Cube) to a more secure locale.
Williams, a fiendishly intelligent criminal, is suspected of
murdering six people, and requires close supervision -- hence the
large detail of police.
Once
inside the jail, however, Ballard and her companions find several
anomalies, not the least of which is the complete absence of all the
guards -- the inmates, literally, have taken over the asylum. Even
more bizarre, arguably, is the discovery of Whitlock (Joanna
Cassidy), a woman who voluntarily committed herself to the prison
because, she said, jail was "the last safe place" for her.
When prompted for an explanation, she reveals that a strange force
has been unleashed on the surface of the planet, something with the
ability to possess a person's mind and body, converting them into a
helpless puppet controlled by an unseen force -- a Ghost of Mars. Is
Williams behind the disappearances of the prison staff, or do
Whitlock's claims have any basis in fact? This is what Ballard and
her friends must find out. (Hint: Look at the title of the movie.)
Although
brimming with expensive-looking costumes and sets, Ghosts of Mars
has a darker, grittier feel than much of Carpenter's recent work; in
terms of tone, it's far more similar to the sparse Assault on
Precinct 13 than, say, In the Mouth of Madness. The film
is part ghost story and part war flick, and contains a great deal of
suspense and action. Or, more correctly, it contains a great deal of
suspense, followed by a great deal of action. If you've seen Robert
Rodriguez's From Dusk Till Dawn, you'll understand what I
mean: the first half of the story, which sets the plot in motion, is
primarily concerned with establishing a dark, brooding, atmosphere
full of intrigue and mystery. The movie's second half, on the other
hand, is concerned with blood, death, quick editing, and lots of
running and jumping. Nothing wrong with that, of course, but the
mindless (and at times overwhelming) amount of action can catch
viewers off-guard if they aren't prepared.
As
always, John Carpenter is confident and sure behind the camera,
giving us a film that looks consistently terrific, if uncomplicated
from a technical standpoint. He's the consummate cinematic
craftsman, known to spend insane amounts of time on any given shot
in order to get it photographed in exact accordance to his wishes.
I'm not sure where the film ranks in Carpenter's canon, however: Ghosts
of Mars is not Halloween or The Thing -- heck,
it's not even Vampires -- but one gets the sense that the
director wasn't trying to best his other films. There are none of
the usual Carpenter trademarks that die-hard fans such as myself
have come to expect, including highly stylistic camera movements and
long, unbroken takes. Ghosts, in many ways, feels more like
homage to the genres of the past, including the western picture
(Carpenter's acknowledged favorite genre), and the beloved zombie
flicks of George Romero (Night of the Living Dead, etc).
I
cannot gush enough about the film's excellent art and production
design, which paint the dusty plains of Mars in a strikingly
beautiful way. Filmed almost entirely at night, the movie's set
design emphasizes the stark loneliness and isolation of the titular
locale, with red-tinged dust clinging to every conceivable surface,
and yet even amongst the blood and carnage of the final act, the
planet is never anything less than hauntingly beautiful. The sense
of Mars as a real place came through quite clearly here -- no small
feat.
John
Carpenter is a master (or at least a frequent employer) of abrupt,
ambiguous endings, and Ghosts of Mars continues his tradition
of crafting a conclusion that raises more questions than it answers.
Although this lack of closure is often unsatisfying on the first
viewing, it does give Carpenter's best work a tenacity that far
surpasses other filmmakers' more prosaic offerings. But Ghosts of
Mars is a little disappointing because it spends so much of its
time implying closure and resolution (via its use of
flashbacks), and then not following up, or even explaining the
origin of the things we see. I can't decide if the film's final
scene is left ambiguous for dramatic effect, or merely because
Carpenter and Screen Gems are hoping to spin the story off into a
sequel. It seems like the wrong choice to me, but it's a small flaw
in an otherwise enjoyable action-adventure-horror-sci-fi romp.
(Be
warned, however: there is rather a lot of blood and gore here --
including a number of graphic decapitation sequences -- that could
potentially upset more sensitive viewers. Factor this into your
viewing decision.)
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Directed by:
John Carpenter
Starring:
Ice Cube
Natasha Henstridge
Pam Grier
Jason Statham
Clea Duvall
Joanna Cassidy
Written
by:
John Carpenter
Larry Sulkis
Rated:
R - Restricted
Under 17 requires
accompanying
parent or adult
guardian.
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