Panic Room
review by Cynthia Fuchs, 29 March 2002
Get out!
Movies that begin with someone
moving in to a new house always end badly. What happens in between
can range from harrowing to tedious, from the dreadful ghosts in
The Haunting, The Shining, or The Amityville Horror
to the corny Vietnam war flashbacks afflicting poor William Katt in
the too cleverly named House. No doubt: in the movies, a new
abode bodes ill.
Panic Room opens with just
one of these ominous scenes. Taut-faced, carefully-appointed Meg
(Jodie Foster) is touring a cavernous, multi-floored mansion on New
York's Upper West Side, accompanied by her pouty, scooter-riding
eleven-year-old daughter Sarah (Kristen Stewart). The place is
filled with menacing shadows and echoey hardwood floors; by far its
most threatening aspect is its "panic room," with a thick steel door
that slams shut with an alarming thwack, a bank of surveillance
monitors -- all shooting from sharp, high angles, of course -- and
cases filled with bottled water and fireproof blankets. Apparently,
the previous owner, now deceased, was worried about "home
invasions." But, damn, this is grim.
At this point, it's hard not to
remember Eddie Murphy's dead-on parody of Amityville: when
white folks enter a house and hear a scarily echoing voice telling
them to "Get out!" they stay anyway, worried about property rights
or moral high ground or some sh*t. Yet, Murphy observes, when black
folks hear that same big bad voice, they say, "Okay," and get out
the door, real quick. It's the difference between a sense of
privilege and sense of practicable survival.
Panic Room is all about that
sense of privilege, but not in any way that challenges or messes
with it. Instead, the film presumes the privilege in order to allow
the setting -- which is, as the title suggests, its most critical
component. Or, to borrow from Eddie Murphy: <I>Panic Room</I> is a
conspicuously white folks' movie. To be fair, it's working within a
generic framework. As Meg and child are considering this mightily
creepy joint, neither seems a bit unnerved, but really, they needn't
be -- they are characters built on the expectations of money and
whiteness. Meg mentions that the place might be, well, expensive,
but, as her real estate agent (Ann Magnuson) snipes, she "can afford
it." This is because Meg is getting the house as payback from her
cheating dog of an ex-husband, "pharmaceuticals" millionaire Stephen
(Patrick Bauchau), who has recently dumped her for a younger woman.
Meg is mad enough that she decides to take the house, even though
she thinks that panic room a tad sinister.
Jump to the first night in the
house, complete with thunder and rain. Meg tucks Sarah in, checking
that her bedside refrigerator is stocked with water and juice
bottles, then soaks in a claw-footed tub (a must-have accessory for
all gothic-inclined mansions), downing glasses of red wine and
looking pained and strained as all get-out. The thunder rumbles.
Oy. With such a generic point of
entry, you might be imagining the worst for Panic Room. At
the same time, you might also be hopeful, given that it's directed
by David Fincher, who concocted two of the more inventive genre-f*cking
movies in recent memory, the edgy deconstruction of serial killer
flicks, Seven (1997), and the grimly self-righteous (and
often exhilarating) assault on buddy films, Fight Club
(1999). Shoot, even The Game had its anti-generic moments,
most involving Sean Penn's sorties against anything resembling
narrative coherence (though exactly what genre is at stake here is a
little unclear).
But with Panic Room,
scripted by David Koepp, Fincher has his work cut out for him (so to
speak). As per any "don't go in the house"-style thriller, the girls
will be assailed by a crew of boys, in this case, a trio of home
invaders -- security systems expert Burnham (Forest Whitaker),
twitty mastermind Junior (Jared Leto), and ski-masked muscle who
calls himself "Raoul" (Dwight Yoakam). So they have a reason to be
in the house, they want millions of dollars that are hidden in the
titular room. They bust in, Meg hears them, and soon as you can say,
"Get out!" Meg and Sarah are locked inside the room and the three
guys are locked out -- which means that they'll be spending the next
ninety minutes trying to hammer, drill, gas, and unscrew their way
in. For a little while, mother and daughter listen to these sounds
and watch the monitors in horror (no working phone inside the room,
of course). Tensions mount when you discover that Meg is
(momentarily) claustrophobic and that Sarah is diabetic and drat!
she left her kit back in her bedroom.
You can't help but know what's
going to happen here. The boys surprise each other but no one else:
Raoul is a short-tempered thug, Junior a mealy-mouthed scum (Leto's
uninspired "accent" is key to this characterization), and Burnham a
generally nice guy with a family to support (apparently, designing
security systems doesn't pay so well, and besides, someone has to do
the right thing, eventually). The girls are equally predictable:
initially mopey and stiff, Meg turns out to be an agile action hero,
most excellent at the dramatic slow-motion dash, and handier with a
sledgehammer than she could have imagined. Even Sarah, still looking
haggard, with eyes dark-circled, following her lack-of-injection
ordeal, gets audience-rousingly scrappy with a few leftover needles.
And oh yes, a couple of cops who come by are irksomely slow on the
uptake -- exactly as you know they will be.
In lieu of plot or character, then,
Panic Room offers the house. It's a good house, even a
spectacular house. As assembled on screen by director David Fincher
and his cinematographers (first Darius Khondji, with whom the
director reached what Premiere magazine calls "a stalemate
over the film's visual direction," and second, Conrad Hall), along
with production designer Arthur Max, the house is simultaneously
serene and weird, a nightmare waiting to happen. It's all fractured
spaces and graceful tracking shots that take you through walls and
floors; at one point the camera takes you through the kitchen, up
and over counters, through portals, and through a freaking pot
handle, an acrobatic maneuver that is consummately cool.
Even aside from the breakaway
architecture, the house around the panic room has a striking visual
design, composed of long dark hallways and stairways that pile on
top of one another, it's punctuated by grim shadows, doorways that
loom in low-angle shots, windows that look out on the rainy street,
and all those menacing video cameras in every-which corner. Since
Meg and Sarah have only just moved in, there's precious little
domestic detail, save for a bike and a pizza box in the kitchen, and
a soccer ball conveniently located so that it might be kicked loudly
down the stairs at a crucial moment. Altogether ooky.
And yet... as beautiful and well
used as all this space is, midway through the film, it starts to
feel less foreboding than vacant, an occasion for Great Visuals,
rather than a location where characters live and where anything
might happen, or at least anything that you might remember two days
later (this is quite unlike Seven, for example, which events
resonated in a certain corner of the cultural imaginary for years,
as in, "What's in the box?"). Panic Room's visual
organization is surely precise -- you always know where the
characters are in relation to the house and each other -- but it
overwhelms a more crucial anxiety and dread.
Worse, the film comes round to a
very conventional moral neatness that's unusual in a Fincher film.
While it surely raises significant questions about the relations
between security and money, in a world where such relations have
turned suddenly, very visibly tenuous (and granted, the film was
made before 9-11), it never pushes hard at the assumption of
privilege that grounds these relations. This assumption is built
into Panic Room's fundamental premise, the primary function
of the house: the rich white folks have to come out on top.
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Directed by:
David Fincher
Starring:
Jodie Foster
Forest Whitaker
Jared Leto
Dwight Yoakam
Kristen Stewart
Written
by:
David Koepp
Rated:
R - Restricted.
Under 17 requires
accompanying
parent or adult
guardian.
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