Final Fantasy: The
Spirits Within
review by Gregory Avery, 13 July
2001
About fifteen years ago, Omni
magazine asked several Hollywood directors to describe a film they
think they would make for moviegoers at the beginning of the
twenty-first century. Several directors described pet projects that
they had been wanting to make for years -- Richard Attenborough said
he would make a film about Thomas Paine, Mel Brooks a film version
of Oliver Goldsmith's eighteenth-century comedy She Stoops to
Conquer. (Personally, I'd rather see the Brooks film.) Susan
Seidelman, who had just made the hugely successful Desperately
Seeking Susan, said that she would make a movie starring Marilyn
Monroe and Robert De Niro: technology will have advanced at that
time to where an electronically-recreated Monroe could seamlessly
and easily play scenes opposite the real De Niro.
I recalled Seidelman's remarks both
before, during, and after seeing Final Fantasy: The Spirits
Within, the first film in which the entire cast of characters
has been created using computer technology. (This is also the second
film to appear this summer based on a video game. The film's
director, Hironobu Sakaguchi, also developed the Final Fantasy
video game.) The characters have been rendered in minute detail,
right down to the shine in their eye and the strands of their hair,
but, in focusing so much attention on creating simulations that can
be mistaken for "real" people, the filmmakers have
forgotten (or ignored) what film actors and directors have been
saying for years: that film is a medium capable of recording the
process of thought. Even though there are fleeting instances where
your eye is fooled into thinking it's seeing something that's
"real", the characters in Final Fantasy never come
off as anything more than computer imagery, and they never take on a
life of their own. The film turns into a procession of walking,
immaculate mannequins, and after a while you not only stop caring
about what's happening on the screen, you don't even care about
looking at the screen: when you do, you feel like you're staring at
Tupperware. By comparison, even the simple hand-drawn characters in
Jules Feiffer's Munro or the old Crusader Rabbit T.V.
cartoons seem infinitely more cognizant.
At the same time, there is a
gesture towards narrative in the film, involving story elements, all
squished-together like Play-Doh, about "phantoms" that
have arrived on Earth during the second half of the twenty-first
century (and which look, for the most part, like angry halitosis
bacteria), worrisome distinctions between the physical and spiritual
properties of things, a metaphysical philosophy involving
"Gaia" (which, for some reason, I kept confusing in my
mind with the artist Salvador Dalí's demon wife, Gala), an attempt
by scientists to collect seven "spirits" which together
are supposed to stop the marauding alien "phantoms" while,
at the same time, renewing the ravaged planet,, and a U.S. military
ruler who just wants to get rid of the pesky visitors by means of
one big blast from a huge space gun (reflecting the eternal conflict
between Reason and Brute Force). Absolutely none of this makes any
sense at all, the dialogue isn't of much help, either ("We can
get through this! I still have the wave!"), we're never clearly
told what the seven "spirits" are or how they are found or
what kind of power they're supposed to have, and characters throw
themselves in and out of one situation after another without seeming
to think. Then it turns out that the "phantoms" are, in
fact, not invaders at all, but the remnants of life from a planet
that has exploded. They're refugees! All of a sudden, the idea of
blasting them to a ka-zillion pieces seems about as appealing as
massacring people in lifeboats from the Titanic. Why not
negotiate a detente with the "phantoms"? It would save on
a lot of firepower, and manpower.
But this would be at cross-purposes
with what the filmmakers want to do. Even though an impressive array
of talent has been obtained to put voices to the animated faces
(Donald Sutherland and Jean Simmons provide the most expressive
elocutions, while Steve Buscemi must've been tickled to do the voice
for a paramilitary character who looks just like Edward Norton), the
story has been stripped of logic, explanation, method -- most of the
things which engage or make us want to identify with a story -- so
that it's focused entirely on escapes, pursuits, battles, and
explosions. In other words, the people who made this film are still
making video games.
It's not as if the technology
itself is creating an impediment. It could be wonderfully used
towards bringing something like Harlan Ellison's screen adaptation
of Issac Asimov's I, Robot to the screen. (Ellison's
screenplay has been languishing for over twenty years, waiting to be
made into a film.) But instead of bringing us stories that would
amaze and inspire us, what we're getting is clods blowing things up.
What the film most brings to mind is the Japanese fad of otaku:
small, artificial dolls that are nonetheless perfectly rendered down
to the last detail. Final Fantasy: The Spirits Within may be
the most expensive otaku ever made.
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Directed by:
Hironobu Sakaguchi
Starring
the
voices of:
Ming-Na
Alec Baldwin
Ving Rhames
Peri Gilpin
Steve Buscemi
James Woods
Jean Simmons
Donald Sutherland
Written
by:
Al Reinert
Jeff Vintar
Rated:
PG-13 - Parents
Strongly Cautions
Some material may not be suitable for children
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