Battle Royale
review by Gregory Avery, 5 October
2001
At the beginning of "Battle
Royale", we see a group of Japanese schoolchildren, numbering just
over forty, ranging in age from eleven to fourteen, on a bus that is
taking them on a class outing. The students, in their crisp gray and
white school uniforms, talk amongst themselves, joke, take
snapshots, and share a bag of cookies that one of them has brought
along for the trip.
The trip is evidently taking longer
than expected, because when we next see them, they are asleep in
their seats on the bus. Then, they awaken in what looks like their
old school room back in the city, only there are armed soldiers
about. The lights come on, and their schoolteacher, Kitano, appears,
and in no uncertain terms he underscores the gravity of the
situation they're in and what is to be expected of them. Their class
has been chosen, at random, to participate in the
government-mandated "Millennium Education Reform Program", created
in response to the massive unemployment and rampant boycotting of
schools that has occurred in the wake of the collapse of the
Japanese government. The students are on an isolated, deserted
island, and over the next three days, they will have to kill each
other off, until only one of them is left alive. If more than two
are alive, they will be killed anyway. The electronic collars
fastened on their necks will keep track of their every movement,
and, if they try to leave the island or step into one of the
constantly-shifting "danger zones", they will explode. Whether the
students are unhappy with what is being done to them is of no
consequence: when a female student is caught whispering while Kitano
is speaking, he silences her with a knife planted in her forehead.
One down, forty to go. Each of the students is then given a kit bag
containing such essentials as a map, compass, and a weapon (a
"lucky" weapon, chosen completely at random), and sent outdoors.
Kitano ends up with the bag of cookies.
The schoolteacher Kitano is played
by the (possibly great) comedian-turned-action hero-turned-actor and
filmmaker Takeshi "Beat" Kitano, who has turned the act of getting
back up on his feet after taking a beating, literally or otherwise,
into an art. He is the pivot around which the action in Battle
Royale turns, observing the progress of the "game" as it
unfolds, issuing regular reports over a loudspeaker system on the
number of students that have been eliminated, and, when necessary,
urging them to do better. (The film is not without its share of
mordant humor.) Battle Royale has been compared to Lord of
the Flies, which showed what would happen if a group of young
boys were left to their own devices without the presence of adults,
but it's actually closer to Peter Watkins' 1971 film, Punishment
Park, in which counterculture youths were dumped in a closed-off
area of the southwestern U.S. and forced to defend themselves
against their will.
In Battle Royale we see the
students, after overcoming their initial shock and dismay, trying to
participate in "the game" as best they can (with varying results);
opting out of it altogether (sometimes to a desperate degree);
fighting back only in order to protect themselves; or taking to
playing "the game" all too readily, both proving themselves to their
classmates while seeking to win in the same intensely competitive
way as if they were taking an important examination or applying to a
university (which has caused some to see the film as a commentary on
Japan's demanding academic system). But there are also acts of
nobility and courage. Friends try to stick together, form new
alliances, and retain some bits of humanity against a situation that
is trying all too vigorously to remove it from them.
The director of Battle Royale
is Kinji Fukasaku, who is not one of the new furyo
school of young Japanese filmmakers but has been working in films
for forty years, making everything from a series of yakuza films set
in postwar Japan, to the psychedelic crime drama Black Lizard
and the wonderfully campy (in the very best sense) science-fiction
thriller The Green Slime (Fukasaku also took over directing
the sequences depicting the Japanese military in the lumbering
Tora! Tora! Tora!, after 20th Century-Fox fired the initial
director, Akira Kurosawa.) Fukasaku was no older that the youths in
Battle Royale when, in real life, he was assigned to work in
an armaments factory that was continually bombed during the Second
World War, and I suspect he was mostly responsible for keeping the
focus of Battle Royale on recognizably human aspects, thus
enabling us to become more emotionally involved with the picture
than we ever would have expected. And if you're looking for gruesome
kicks, forget it: the outbursts of violence in the film are made
terrifying right from the start, without throwing us completely out
of the film, while further underscoring the palpable sense of
disruption of normality. The violent acts carry full weight and
consequence. But one of the most haunting aspects of the film (and
one that probably hooked many audience members when the film became
a success in Japan) is an almost paean-like strain of melancholy and
loss that weaves through the action and carries well on into the
closing credits. That the filmmakers chose to go with a determinedly
optimistic ending which doesn't quite seem to work---an exhortation
to do better, to do right, and to be strong to your beliefs---is
nonetheless understandable.
Battle Royale became a huge
success when it premiered on its home ground in December, 1999
(where it also generated a huge amount of controversy), and has
since gone on to open in the U.K. (where it was, predictably,
condemned by conservative film critics); it will open in October in
France. Except for a few North American festival showings, it has
yet to acquire distribution in the U.S., which is unfortunate,
because Battle Royale is one of the most fervently
anti-violence films to come along in years. Recent events have
probably made seeing the film in theaters in the U.S. even more
unlikely, although it would very well serve the purposes of the
so-called "new civility" that has come into being. The "game" in
Battle Royale could be any situation where young people are
called upon to test their mettle and prove their worth, and the film
asks its audience to consider what their own responses to forced
aggression and violence would be, and what triggers such violence,
whether it be ideological, political, or something as objectively
simple but emotionally tangible as being casually hurt by a
thoughtless act committed by some schoolmates. |
Directed by:
Kinji Fukasaku
Starring:
Tatsuya Fujiwara
Aki Maeda
Taro Yamamoto
Kou Shibusak
Takeshi "Beat" Kitano
Written
by:
Kenta Fukasaku
Rated:
NR - Not Rated.
This film has not
yet been rated.
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